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Your Friendly Deltarune Chapter 2 Full Guide

If the end of Deltarune Chapter 1 left you staring at your screen in stunned silence, you’re not alone. That final, shocking moment where we lost control of Kris lingered in all our minds. But a new day has dawned, and it’s time for school. The goal is simple: meet up with Susie and finally finish that school project. Your destination is the town library, a place of quiet learning and dusty books. Nothing strange could happen there, right?

Of course, this is Deltarune. As you and Susie step into the library’s computer lab, you find a door that shouldn’t be there, emanating a strange darkness. Before you can question it, the floor gives way once more, and you are pulled into a new world. This isn’t the purple storybook landscape from before. You’ve landed in the Cyber World, a sprawling digital city bathed in neon light and buzzing with the sound of dial-up modems.

This Deltarune Chapter 2 Full guide is your friendly companion for navigating this chaotic, information overloaded reality. We’ll walk through the main story, uncover its biggest secrets, and even take a peek down a much, much darker path if you’re brave enough. So, plug in and get ready. The adventure is loading.

A New World and a Dethronable Queen

The Cyber World is immediately overwhelming in the best way. The roads are filled with tiny cars, the buildings are shaped like circuit boards, and the air crackles with digital energy. You’ve barely had a moment to take it all in when you meet this world’s ruler: Queen. She’s a towering, blue skinned robot with a motorized Segway-like throne and a laptop for a face, constantly displaying her hilarious expressions.

Queen is an absolute delight. She’s a tyrannical ruler obsessed with capturing you, but her methods are absurd and her personality is pure chaotic fun. She wants to make everyone her loyal yet miserable subject and communicates almost entirely through memes and internet slang. She’s joined by Berdly, your annoying, know it all classmate who has fully embraced his role as her devoted knight. He’s determined to prove his intellectual superiority, making him the perfect rival for this digital adventure.

Deltarune Chapter 2 Full Guide

Their goal is to capture you and another “Lightner” who has fallen into this world. This sets the stage for a grand chase across the entire city, with Queen and Berdly constantly showing up to throw new, ridiculous obstacles in your path.

Making Friends in the Digital City

As you begin your journey through the Cyber World’s bustling streets, you’ll notice the core gameplay has a fantastic new twist. You’ll still encounter strange and wonderful enemies, like the frantic Werewires or the organized Tasques, but your goal isn’t just to spare them anymore. Now, you can recruit them!

This is the central new mechanic of Chapter 2. During battle, by fulfilling specific ACT conditions, you can convince enemies to pack their bags and move to your Castle Town back in the Dark World. For example, a Tasque might ask you to organize its fellow Tasques in a neat line. Do so, and you’ll win the battle and gain a new resident for your town. This system is incredibly rewarding. It makes every battle feel meaningful, as you’re not just winning a fight; you’re actively building a community. Watching your empty castle town slowly fill up with the quirky characters you’ve met along the way is one of the most satisfying parts of the game.

The first part of your adventure involves navigating this city, dodging traffic in Frogger style puzzles, and learning the patterns of these new enemies. It’s a wonderful introduction to this new world and its systems, all while Queen’s laughter echoes in the background.

The Noelle Factor and a Trip to the Fair

The “other Lightner” Queen is so obsessed with capturing turns out to be your shy, sweet classmate, Noelle Holiday. You find her terrified and confused, and she quickly joins your party. Much of Chapter 2 revolves around your interactions with her. Susie, in her own rough around the edges way, becomes incredibly protective of Noelle, and their growing bond is a central, heartwarming part of the story.

Queen, however, has big plans for Noelle. She wants to make her a knight, just like Berdly, and puts you all through a series of trials and puzzles to test her. You’ll navigate puzzle rooms filled with annoying mouse controlled block puzzles and explore Queen’s massive, opulent mansion.

Noelle Holiday

One of the most memorable moments happens when Queen forces you and Noelle to ride a Ferris wheel together. It’s a quiet, beautiful scene where Noelle opens up about her feelings and her friendship with Susie. It’s a perfect example of Deltarune’s ability to blend wacky comedy with genuine, heartfelt character moments. Protecting Noelle from Queen’s clutches and watching her slowly gain confidence becomes your primary motivation, giving the story a powerful emotional core.

He’s a Real [[BIG SHOT]]: The Hunt for Spamton NEO

As you explore the Cyber World, you might hear whispers of a strange salesman, a glitch in the system who lives in the city’s trash. If you venture off the beaten path, you can find a dumpster that leads to a hidden shop. This is where you meet Spamton G. Spamton, one of the most iconic and tragic characters in the entire game.

Spamton is a frantic, glitching puppet who speaks in bizarre, corrupted sales pitches, promising you a chance to become a “BIG SHOT.” He’s a fallen salesman desperate for a comeback, and he has a secret quest for you. If you choose to help him, he’ll send you on a mission to reclaim his former glory.

The quest involves purchasing a KeyGen from him and taking it deep into Queen’s mansion. There, you’ll find a hidden area protected by a river of acid and a series of difficult challenges. Your reward for making it through is an Empty Disk. Take this disk to the basement of Queen’s mansion, and you’ll find a massive, abandoned robot. By loading the disk into it, you upload Spamton, giving him the powerful body he’s always dreamed of.

This triggers the secret boss fight against Spamton NEO. The battle is a spectacular, bullet-hell masterpiece. You fly around with a jetpack, shooting down his chaotic attacks. He throws everything at you: swarms of tiny clones, exploding heads, and heart stopping laser blasts. The fight is incredibly challenging, set to one of the best songs in the game. You’ll need to learn his patterns, charge your shots, and use your team’s ACTs to snap his wires and bring him down. Defeating Spamton NEO is a true test of skill and a highlight of the entire chapter.

A Warning: The Snowgrave Route

Before we talk about the end of the story, we need to address a dark secret hidden within Chapter 2. There is another way to play through this world, a path that leads to a much colder, bleaker outcome. This is the “Snowgrave” route, and a word of warning is necessary: this route is intentionally disturbing and changes the story in unsettling ways. It is not for the faint of heart.

This path can only be started when you are alone with Noelle. To trigger it, you must force her to use her IceShock magic on every single enemy you encounter. Instead of sparing them, you must freeze them solid. The game never tells you to do this; you have to go out of your way to make it happen.

As you do this, the world around you begins to change. The cheerful music fades, replaced by an eerie silence. The vibrant city becomes empty and desolate. Characters who would normally help you are now terrified of you. Noelle becomes visibly distressed, blindly following your commands even as it clearly traumatizes her.

Snowgrave

This dark journey culminates in a horrifying confrontation with Berdly. Instead of a friendly rivalry, the fight becomes a desperate attempt to save Noelle from your influence, leading to a truly shocking and permanent conclusion. Following this path also unlocks a secret, significantly more difficult version of the Spamton NEO boss fight, where he acknowledges your terrifying power. The Snowgrave route is a chilling exploration of player choice and control, and it will leave you with a deep sense of unease.

The Grand Finale and a Change of Heart

Back on the normal path, your journey culminates in a final showdown with Queen. But instead of a traditional battle, she challenges you in the most spectacular way possible: a giant robot fight. You pilot a mech built by Susie and Ralsei to take on the Giga Queen. This section plays out like a classic arcade boxing game. You dodge, weave, and throw punches in a hilarious, over-the-top battle that is pure, unadulterated fun.

After you defeat her, Queen has a change of heart. She realizes that forcing people to be happy doesn’t actually work and gives up her plans for world domination. With the conflict resolved, you, Susie, and Ralsei head to the second Dark Fountain to seal it. You say your goodbyes to your new friends, promising to visit again soon.

Home Again, and a New Fountain of Trouble

When you return to the Light World, you can see the fruits of your labor. Castle Town is now bustling with all the enemies you recruited from the Cyber World. It’s a lively, happy community that you built yourself. In the Light World, things have changed too. Berdly is injured, a stark reminder of the consequences of your adventures.

But the peace doesn’t last long. That evening, Kris and Susie are at home with Toriel when Kris’s strange behavior returns. They slash the tires on Toriel’s car, lock the front door, and, as Susie and Toriel watch in horror, plunge their hand into their chest, ripping out their SOUL once more. Kris then opens a new Dark Fountain right there in the living room, bathing the house in the glow of TV static as a sinister smile spreads across their face. The chapter ends, leaving us on an even more terrifying cliffhanger than the first. The adventure, it seems, is coming home.

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Amir Ljv

Devoted journalist and game developer with a strong passion for video games from past, present, and future. Lifelong gamer with high-level gaming skills and industry knowledge, Able to work independently and effectively as a team member.

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