You stand in the briefing room, the low hum of the servers a constant reminder of the chaos churning outside the precinct walls. On the corkboard in front of you isn’t just a map of Los Sueños, it’s a spiderweb of crime. Red yarn weaves together what appear to be random incidents, linking a gas station robbery, a server farm raid, and a nightclub shooting into sprawling conspiracies. Each pin on that board is a deployment, a descent into the city’s darkest corners. It can be tough to see the big picture when you’re kicking down doors and clearing rooms.
That’s what this guide is for. This isn’t just a checklist, it’s your key to deciphering that corkboard. We’ve compiled the complete Ready or Not missions list, detailing every operation from the core game and all its DLCs. While our main Ready or Not Complete Guide covers the core tactics of how to operate, this dossier focuses on the what and where. We’ll walk you through the objectives for each map and show you how these isolated incidents connect to tell the grim story of a city on the brink.
What Is in Our Ready or Not Missions List?
Two Paths Through Los Sueños: How to Play the Missions
Before diving into the list, it’s crucial to understand that Ready or Not presents its story in two distinct ways. The path you choose will fundamentally change your experience.
1. Commander Mode Unlock Order: This is the default single player progression. Missions are unlocked one by one, creating a carefully curated difficulty curve. This path is designed to teach you the game’s mechanics, starting with simpler scenarios and escalating to complex, large scale operations. However, the events are not presented in the order they actually happened.
2. Chronological Story Order: For the lore hounds and investigators, this is the true path. By piecing together clues and dates from bodycam footage, the community has determined the actual timeline of events. Playing the missions in this order reveals the overarching narrative as it was meant to unfold, allowing you to follow the various criminal conspiracies from their inception to their violent conclusions. We’ve included the chronological number for each mission so you can experience the story as a coherent whole.
Master Mission Dossier (Quick Reference)
Here is a summary table for quick reference. For detailed briefings and tactical advice on each mission, continue reading below.
Mission Title | Unlock Order | Chronological Order | Narrative Arc / DLC |
---|---|---|---|
Thank You, Come Again | 1 | 1 | The Cartel’s Grip |
23 Megabytes a Second | 2 | 13 | The Digital Rot |
Twisted Nerve | 3 | 6 | The Cartel’s Grip |
The Spider | 4 | 15 | The Digital Rot |
A Lethal Obsession | 5 | 5 | The Anomaly |
Ides of March | 6 | 7 | Ideological Warfare |
Sinuous Trail | 7 | 14 | The Digital Rot |
Ends of the Earth | 8 | 12 | The Cartel’s Grip |
Greased Palms | 9 | 11 | The Cartel’s Grip |
Valley of the Dolls | 10 | 16 | The Digital Rot |
Elephant | 11 | 10 | Ideological Warfare |
Rust Belt | 12 | 9 | The Cartel’s Grip |
Sins of the Father | 13 | 8 | Ideological Warfare |
Neon Tomb | 14 | 2 | Ideological Warfare |
Buy Cheap, Buy Twice | 15 | 17 | The Cartel’s Grip |
Carriers of the Vine | 16 | 4 | Ideological Warfare |
Relapse | 17 | 3 | Ideological Warfare |
Hide and Seek | 18 | 18 | The Cartel’s Grip |
Dorms | N/A | N/A | Home Invasion DLC |
Lawmaker | N/A | N/A | Home Invasion DLC |
Narcos | N/A | N/A | Home Invasion DLC |
Mirage at Sea | N/A | N/A | Dark Waters DLC |
Leviathan | N/A | N/A | Dark Waters DLC |
3 Letter Triad | N/A | N/A | Dark Waters DLC |
Stolen Valor | N/A | N/A | Los Sueños Stories |
Hunger Strike | N/A | N/A | Los Sueños Stories |
The Core Operations: Unraveling the Conspiracy
These are the 18 missions that form the main narrative of Ready or Not. We’ve grouped them by their respective story arcs to help you connect the dots.
Narrative Arc I: The Digital Rot
This horrifying arc follows your investigation into a city wide child exploitation ring operating under the cover of legitimate businesses.
1. 23 Megabytes a Second
- Unlock Order: #2 | Chronological Order: #13
- Location: San Uriel Condominiums
- Tactical Briefing: A 911 call reports a potential hostage situation. The reality is far more sinister, with apartments in the building being used as heavily guarded server farms for illegal material.
- Objectives:
- Primary: Apprehend the prime suspect, Michael Williams.
- Soft: Report illegal server farm, Report prohibited images of minors, Locate and report the suspect’s computer linked to “Mindjot.”
- What to Expect: This map introduces vertical combat. Suspects have dangerous height advantages across the building’s three levels. The tight corridors demand methodical clearing.

2. Sinuous Trail
- Unlock Order: #7 | Chronological Order: #14
- Location: Mindjot Datacenter
- Tactical Briefing: Following the lead from the condo raid, you’re hitting the Mindjot Datacenter, a “free speech” hosting service knowingly storing the illegal content.
- Objectives:
- Primary: Arrest or detain all contacts at the scene.
- What to Expect: A direct escalation. This is a large, multi level office building with a mix of open spaces and tight server rooms. Be ready for long sightlines and complex flanking routes.
3. The Spider
- Unlock Order: #4 | Chronological Order: #15
- Location: Brixley Talent Time
- Tactical Briefing: The investigation leads to a supposed talent agency for young performers. It’s a front. Your job is to dismantle this production hub and arrest its owner.
- Objectives:
- Primary: Arrest George Brixley.
- What to Expect: A two story commercial building designed to look legitimate. The layout can be disorienting, with many small rooms and potential ambush points.
4. Valley of the Dolls
- Unlock Order: #10 | Chronological Order: #16
- Location: Voll Health House
- Tactical Briefing: The grim conclusion. You’re raiding the opulent mansion of Amos Voll, the pornographic film director financing the entire network, during his daughter’s birthday party.
- Objectives:
- Primary: Arrest Amos Voll; Find and seize his laptop and hard drives.
- Soft: Report prohibited images of minors in the basement; Report prohibited videotapes on the top floor.
- What to Expect: A sprawling, multi level labyrinth filled with hidden passages and secret rooms. The contrast between the luxurious living spaces and the sordid basement makes this one of the game’s most unsettling maps.
Narrative Arc II: The Cartel’s Grip
This extensive arc follows your war against the Los Locos Del Pacificos gang and their cartel connections, spanning everything from street level drugs to international trafficking.
5. Thank You, Come Again
- Unlock Order: #1 | Chronological Order: #1
- Location: 4U Gas Station
- Tactical Briefing: Your first deployment in Commander Mode. A small group of meth addicts are attempting a robbery. This is the thread that unravels the entire cartel network.
- Objectives:
- Primary: Find the hiding minor; Find the unresponsive Store Manager.
- Soft: Report the incapacitated veteran.
- What to Expect: The game’s tutorial level. A small map with limited flanking routes and lightly armed suspects. A good place to practice basic commands and breaching.
6. Twisted Nerve
- Unlock Order: #3 | Chronological Order: #6
- Location: 213 Park Homes
- Tactical Briefing: Following the trail from the gas station, you’re raiding a residential meth house operated by Los Locos.
- Objectives:
- Primary: Detain two specific suspects; Discover and report two meth labs.
- Soft: Report hidden money cache; Report the incapacitated minor.
- What to Expect: A claustrophobic nightmare. The house is cramped, filled with booby traps, and desperate suspects. Check every door for traps before opening.
7. Ends of the Earth
- Unlock Order: #8 | Chronological Order: #12
- Location: Kawayu Beach
- Tactical Briefing: The investigation leads to a beachfront home where a family linked to Los Locos is illegally modifying and 3D printing firearms.
- Objectives:
- Primary: Identify the weapons manufactory.
- Soft: Report a bag of money.
- What to Expect: A multi story house with lots of windows, making you vulnerable to fire from different angles. The objective is hidden in the attic.
8. Greased Palms
- Unlock Order: #9 | Chronological Order: #11
- Location: Los Sueños Postal Service
- Tactical Briefing: A massive weapons trafficking operation run through the postal service has erupted into a shootout between criminals and federal agents. You’re sent to clean up the mess.
- Objectives:
- Primary: Arrest FISA agent Jack Adams; Arrest postal worker Maria Lopez; Locate civilian Eugene Gomez; Find the FISA Office.
- Soft: Secure the weapons shipment; Report a suspected shooter.
- What to Expect: Widely considered one of the hardest maps. The main sorting area is a massive, open killzone with long sightlines and minimal cover. Smoke grenades are essential for survival.
9. Buy Cheap, Buy Twice
- Unlock Order: #15 | Chronological Order: #17
- Location: Caesar’s Car Dealership
- Tactical Briefing: An undercover LSPD officer has been discovered at a dealership used as a front for Los Locos. SWAT is deployed to a firefight already in progress.
- Objectives:
- Primary: Find the deceased Officer Brian.
- Soft: Report weapons cache; Report drugs and guns in the garage; Report human trafficking records.
- What to Expect: The soft objectives are key here, as they reveal the human trafficking angle that propels the rest of this story arc. The map has a mix of open showrooms and tight office spaces.
10. Rust Belt
- Unlock Order: #12 | Chronological Order: #9
- Location: Costa Vino Border Reserve
- Tactical Briefing: You’re hitting a massive smuggling operation run by Los Locos through tunnels under the US-Mexico border.
- Objectives:
- Primary: Apprehend or neutralize all individuals.
- Soft: Report the access tunnel barge; Report confiscated passports.
- What to Expect: A unique map with outdoor areas, a ranch house, and a claustrophobic underground tunnel system. Be prepared to switch between long range and close quarters combat.
11. Hide and Seek
- Unlock Order: #18 | Chronological Order: #18
- Location: Port Hokan
- Tactical Briefing: The massive finale to the cartel arc. A joint raid on the port targeting the human trafficking operation you uncovered.
- Objectives:
- Primary: Find the illegal firearm cache.
- Soft: Report missing persons; Secure civilians in a container; Find laptops in the auction room; Locate drugs in a container.
- What to Expect: A sprawling, complex map with multiple warehouses and shipping containers. The sheer number of objectives requires a thorough search. This mission features a key narrative moment where you are forced to make a morally compromising decision.
Narrative Arc III: Ideological Warfare
This arc deals with threats from various domestic and international extremist groups using Los Sueños as their battlefield.
12. Neon Tomb
- Unlock Order: #14 | Chronological Order: #2
- Location: Neon Nightclub
- Tactical Briefing: The radical terrorist group “The Hand” has launched a mass shooting at a nightclub. You are sent to end the attack.
- Objectives:
- Primary: Capture Qadamah, leader of The Hand.
- What to Expect: A chaotic, multi level nightclub filled with strobing lights, loud music, panicked civilians, and determined terrorists. Identifying targets in the confusion is the main challenge.
13. Relapse
- Unlock Order: #17 | Chronological Order: #3
- Location: Coastal Grove Medical Center
- Tactical Briefing: The Hand has launched a full scale assault on the hospital to rescue their captured leader, planting bombs throughout the facility.
- Objectives:
- Primary: Recapture Zahir Asadullah; Deactivate all bombs before time runs out.
- What to Expect: A high pressure race against time. The map is a large, modern hospital. You must split your focus between clearing rooms and locating and defusing bombs.
14. Ides of March
- Unlock Order: #6 | Chronological Order: #7
- Location: Brisa Cove Hotel
- Tactical Briefing: A group of anti government veterans, “The Left Behind,” plans to assassinate a presidential candidate at a hotel. Thwart the attempt.
- Objectives:
- Primary: Find sniper rifles in the King and Queen rooms; Arrest three specific suspects; Locate two civilians.
- What to Expect: A tense operation focused on locating sniper nests before they can fire. The map consists of several hotel rooms and hallways, requiring careful, room by room clearing.

15. Sins of the Father
- Unlock Order: #13 | Chronological Order: #8
- Location: Clemente Hotel
- Tactical Briefing: The assassination attempt failed, but The Left Behind has activated sleeper agents within the Senator’s security detail. You must intervene to save the family.
- Objectives:
- Primary: Arrest or neutralize all individuals.
- What to Expect: A desperate defense. The enemies are highly trained and well equipped ex-Secret Service agents, making them formidable opponents.
16. Elephant
- Unlock Order: #11 | Chronological Order: #10
- Location: Watt Community College
- Tactical Briefing: An active mass shooting at a community college. The perpetrators are four students from a violent pagan cult.
- Objectives:
- Primary: Deactivate bombs in under 11 minutes.
- What to Expect: A direct and brutal scenario. The map is a sprawling campus with large lecture halls and libraries. The bomb timer adds urgency to the task of hunting down the four active shooters.
17. Carriers of the Vine
- Unlock Order: #16 | Chronological Order: #4
- Location: Cherryesa Farm
- Tactical Briefing: The investigation into the college shooting leads you to a rural compound, the headquarters of the “Carriers of the Vine” cult.
- Objectives:
- Primary: Arrest cult leader Elaine Raskin; Apprehend Eve Nader.
- Soft: Report conspiracy evidence.
- What to Expect: A mix of outdoor areas and several buildings. The “conspiracy evidence” soft objective hints at a deeper, stranger motive behind the cult’s actions.
Narrative Arc IV: The Anomaly
A single, standalone mission that does not connect to the larger conspiracies but presents a unique threat.
18. A Lethal Obsession
- Unlock Order: #5 | Chronological Order: #5
- Location: Sullivan’s Slope
- Tactical Briefing: You’re tasked with apprehending Gerard Scott, a schizophrenic former CIA agent who is now barricaded in his heavily fortified cabin.
- Objectives:
- Primary: Apprehend Gerard Scott.
- Soft: Report the stolen federal documents.
- What to Expect: A tense raid against a single, highly capable individual. Scott’s cabin is a death trap, riddled with explosive booby traps that require careful detection and disarming.
Supplemental Operations: Post Launch Deployments
These missions were added after the 1.0 release, expanding the world of Los Sueños with new locations and challenges.
The Home Invasion DLC
Released in July 2024, this DLC is set in the aftermath of a devastating hurricane.
19. Dorms
- Location: Greenside
- Tactical Briefing: A dilapidated dorm building has been taken over by homeless individuals and drug addicts seeking shelter. After patrol officers were shot, SWAT is called in.
- What to Expect: A complex ethical and tactical situation where the line between suspect and victim is blurred. The building is unstable and requires careful clearing.
20. Lawmaker
- Location: 213 Park Suburbs
- Tactical Briefing: Eco terrorists have taken a wealthy lobbyist and his family hostage in their mansion.
- What to Expect: A classic high stakes hostage rescue. A key mechanic is locating the correct panic room where the family is hiding.

21. Narcos
- Location: Playa Vista Private Estates
- Tactical Briefing: An undercover LSPD officer’s cover has been blown. The cartel has assaulted his home, and you are sent on an urgent rescue mission.
- What to Expect: A multi house clearing operation in a suburban neighborhood, a departure from the single building scenarios of the main game.
The Dark Waters DLC
Released in December 2024, this DLC takes operations offshore.
22. Mirage at Sea
- Location: The Seraglio (Yacht)
- Tactical Briefing: A 911 call from a woman being held against her will on a luxury yacht prompts a raid.
- What to Expect: Tense close quarters battle within the tight, narrow confines of a yacht.
23. Leviathan
- Location: Heavywell A-101 Rig
- Tactical Briefing: Eco terrorists have attacked an oil rig and are executing hostages.
- What to Expect: A complex, multi stage mission on a massive oil rig with both exterior and interior combat zones.
24. 3 Letter Triad
- Location: The Elysian (Island Hotel)
- Tactical Briefing: Raid a criminal summit between pirates and mercenaries at an abandoned, overgrown island resort.
- What to Expect: An eerie, decaying environment where overgrown vegetation heavily obscures sightlines, making engagements unpredictable.
Los Sueños Stories Free Updates
Two free missions added to the game.
25. Stolen Valor
- Location: Edgeware Apartments
- Tactical Briefing: A missing LSPD officer has been located in an apartment building occupied by gang members.
- What to Expect: An intense CQB scenario focused on rescuing a fellow officer.
26. Hunger Strike
- Location: Chico’s Mexican Restaurant
- Tactical Briefing: Gang violence has erupted at a local fast food restaurant.
- What to Expect: A unique commercial environment with a kitchen, dining area, and drive thru presenting new tactical challenges.
And that completes the briefing, officer. You now have the full intelligence on every deployment, every target, and every piece of the puzzle. Now you know not just what you’re doing, but why. Consider trying a full chronological playthrough to experience the story of Los Sueños’s decay as it truly happened. Good luck out there.
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