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The Alters Complete Walkthrough: Your 100% Guide to Survival and Perfection

Have you ever caught yourself staring into space, wondering what might have been? What if you’d taken that other job, moved to that different city, or said ‘yes’ instead of ‘no’? We all have those moments, those ghost-like versions of ourselves that flicker at the edges of our minds. Now, imagine if your very survival depended on bringing those ghosts to life.

That’s the incredible, heart wrenching premise of The Alters, and it’s a journey unlike any other. You’re not just trying to outrun a deadly sun on a hostile planet; you’re navigating the even more treacherous landscape of your own past choices, embodied by the alternate versions of protagonist Jan Dolski.

If you’re here, you’re not just looking to survive, you’re looking to do it all. To see every story, create every Alter, and truly master the beautiful, complex web this game weaves. A 100% run is a big commitment, a test of both your strategic mind and your empathy. But the good news is, you don’t have to walk this path alone.

Think of The Alters Complete Walkthrough less as a rigid set of instructions and more as a friendly voice in your ear, a companion for your journey. We’ll be there with you, step by step, helping you navigate the tough decisions, find those cleverly hidden secrets, and manage the beautiful, dysfunctional family you’re about to create. Let’s get that base rolling and bring everyone home.

Before You Begin: The Survivor’s Mindset

Before we take our first steps onto that dusty, alien planet, let’s talk strategy. Understanding a few core concepts will make your journey to 100% completion smoother and far more enjoyable.

The Planet is Your Biggest Enemy: The clock is always ticking. A massive, deadly sunrise is slowly creeping across the planet, and your one and only goal is to outrun it. This creates the main loop of the game: gather resources, upgrade your base, and keep moving. Never stay in one place for too long. Always be planning your next move and ensuring you have the fuel to make it.

Your Alters Are Your Family (A Dysfunctional One): The “Alters” are not just tools; they are the heart and soul of this game. They are alternate versions of Jan, born from moments in his life where a different choice could have led him down a different path. A Jan who became a scientist, a botanist, a technician, each one brings a unique set of skills, a distinct personality, and their own emotional baggage. Your job is to manage them, and a huge part of that comes down to dialogue.

The Weight of Your Words: Navigating The Alters Dialogue Choices

In The Alters, what you say is just as important as what you do. Nearly every conversation, especially those involving conflicts between Alters, will present you with dialogue choices. These choices are not just for flavor; they have a direct and immediate impact on the morale of your crew.

For a 100% completion run, your goal is to keep everyone’s morale as high as possible. When mediating a conflict, you need to be a careful listener. Don’t just pick the option that sounds the most logical to you. Try to understand the personalities of the Alters involved. Is one of them proud and needs their ego stroked? Is another one insecure and needs reassurance?

the alters complete walkthrough

Often, there isn’t a “perfect” choice that makes everyone happy. Sometimes you have to choose the lesser of two evils. A good rule of thumb is to try and de de-escalate the situation. Avoid blaming one Alter outright. Look for the neutral, diplomatic options that validate both of their feelings before suggesting a solution. Successfully navigating these conversations is crucial for completing their personal storylines and ensuring the stability of your crew for the final act.

Act I: A Desperate Awakening

This act covers the beginning of your journey, from the moment of the crash to successfully building a small, foundational crew and getting a feel for the rhythm of survival.

The Crash and The Base

The game opens with a heart-pounding crash. Jan is alone, the sole survivor, with the wreckage of his life scattered around him. This initial section is linear and serves as a tutorial, but it’s important to pay attention.

Your first objective is to get to the mobile base. Follow the on screen prompts. You’ll learn the basic controls for movement, scanning, and interacting with the environment. As you make your way through the debris field, take a moment to scan everything. You’ll find your first few resource deposits and some early lore entries that begin to paint a picture of what went wrong.

Once you reach the base, your real work begins. The base is your sanctuary, your workshop, and your vehicle. The first thing you need to do is get the power back on. The game will guide you toward the generator. This is your first taste of the resource gathering loop. You’ll need to venture out a short distance to mine some basic materials to repair it.

The Alters Base

With the lights on, you’ll be introduced to the most important terminal in the game: the one that allows you to create your Alters. The story will guide you to create your very first one. This is a pivotal moment. The game will present you with a choice, a “Heart-Tree” of Jan’s life. Follow the tutorial to create your first companion. Don’t stress too much about this initial choice; it’s designed to introduce you to the concept.

Now that you have a crewmate, your next big goal is to prepare the base for its first move. This involves refueling the engines, repairing critical systems, and getting a grasp on your new companion’s needs. Talk to your new Alter. Learn about their past. This is the beginning of the relationship management that is so central to the game.

Explore the immediate area around your base thoroughly. There are more resources here than you might think, including some easy to miss crafting materials tucked away behind rock formations. Gather everything you can carry before you initiate the sequence to move your base. Once you tell the base to start rolling, you can’t go back.

Forging the Foundation

With your first move complete, Act I continues with a focus on stabilization and building a core team. Your goal here should be to create the first two most critical Alters: the Technician and the Scientist.

  • The Technician: His ability to speed up construction and repairs is invaluable. He will also unlock unique dialogue options and solutions to certain environmental puzzles that require a mechanical mind.
  • The Scientist: He is your key to the tech tree. By assigning him to the research station, you’ll be able to develop better tools, more efficient power sources, and crucial base upgrades.
The Scientist

The gameplay loop is now fully established. Arrive at a new site, climb to a high point to survey and tag resources, and then begin your expedition. Prioritize gathering the specific resources needed to create your next Alter. Once they are created, immediately engage with their introductory personal quest. These quests not only provide crucial character development but also boost their initial morale, making them more effective crew members from the start.

By the end of this act, you should have a crew of at least three (the original Jan and two Alters), a functioning workshop and research station, and a steady-enough grasp on fuel management to move from one location to the next without panic. You will have faced your first Alter-related squabble and learned the importance of your dialogue choices.

Act II: A Chorus of Selves

This act represents the sprawling mid-game. Your focus shifts from pure survival to efficient management and optimization. You’ll fill out your crew roster, deal with more complex interpersonal dramas, and begin tackling more significant environmental threats.

Expanding the Family

Your primary objective in the first half of Act II is to create the next wave of essential Alters who will round out your base’s capabilities. This is the time to bring the Botanist, the Miner, and the Doctor into the fold.

  • The Botanist: Food will quickly become a concern. The Botanist allows you to build a biodome in your base, providing a sustainable source of food. This frees you from constantly having to scavenge for organic material.
  • The Miner: This Alter is a resource-gathering machine. He operates the base’s external mining drill, allowing you to extract huge amounts of resources from large veins without having to do it all by hand.
  • The Doctor: As you venture into more dangerous areas, injuries become more common. The Doctor not only allows you to heal more effectively but can also research performance enhancing stimulants and cures for environmental afflictions.
The Doctor

As your crew grows, so does the complexity of managing them. You have limited space and power. Your base building decisions become more strategic. A good order for your new modules is: Biodome -> Workshop Upgrade -> Crew Quarters -> Medbay. Expanding and upgrading the crew quarters is vital. More Alters means more potential for friction, and they need their own space to cool off after a heated argument.

A Moment of Memory: The Heart of Pierogi

As you walk through the base, you might see the Botanist tending to his strange, alien plants in the biodome. The sterile, processed nutrient paste he produces keeps you all alive, but it doesn’t feed the soul. In these quiet moments, Jan’s mind often drifts back home, to the tastes and smells of a life he left behind. He remembers the magic of pierogi, a comfort food that feels a million miles away.

He can almost feel the kitchen, its warmth a stark contrast to the cold metal of the base. The heart of the dish was always its simple, wholesome ingredients. The foundation of any good pieróg was a soft, pliable dough, made from a straightforward mix of all purpose flour, warm water, and a pinch of salt. For a richer, more tender texture, his mother would add an egg and a spoonful of sour cream.

But the filling was where the love was. Jan would recall the sheer variety. The most classic savory options were his favorite: a creamy mixture of mashed potatoes and sharp cheese, a tangy blend of sauerkraut and earthy mushrooms, or seasoned ground meat that his father loved. On special occasions, there were sweet versions, filled with fresh blueberries or a sweetened cheese with a hint of vanilla.

The memory is so vivid it makes his mouth water. But then it fades, and he is back in the humming corridor of the base, the reality of his situation crashing back down. These memories are both a comfort and a curse, a reminder of everything he is fighting to one day see again.

The Weight of a Crowd

With a larger crew, the social dynamics become the true challenge of Act II. The Scientist might argue with the Technician about the best way to modify a piece of equipment. The Miner might complain that the Botanist is using too much power for his plants. These conflicts will appear as small side quests. You must intervene and mediate. Remember the lessons about dialogue from before. Listen, de-escalate, and seek compromise. Ignoring these problems will let morale fester and can lead to work stoppages or even sabotage in extreme cases.

This is also the time to be incredibly diligent about exploration for 100% completion. The mid-game biomes are larger and more complex. Use your jetpack upgrades, which you should have researched by now, to explore vertically. Look for hidden caves, high ledges, and secret passages. The developers have hidden many memory collectibles and rare resource caches in these out of the way spots. Finding all of these is necessary for a specific trophy and for piecing together the full backstory of the original mission’s failure.

The Alters Crew

By the end of Act II, your base should be a well-oiled machine. You should have a crew of 5-6 Alters, each contributing, and you should be comfortable managing their needs and conflicts. You’ve survived radiation zones and toxic gas fields by preparing correctly, and you’re feeling less like a survivor and more like a commander.

Act III: Race Against Oblivion

This is the final, climactic act of the game. The stakes are raised, the sun is a terrifying, ever present threat on the horizon, and the narrative barrels towards its conclusion. Your actions and preparations from the first two acts will be put to the ultimate test.

The Specialists and the Endgame

The final biomes are the most treacherous. To navigate them and prepare for your escape, you will need to create the last, most specialized Alters. These include the Pilot, who can identify safer and more fuel efficient routes for your base, and story critical Alters like the Philosopher or the Leader. These late-game Alters may not have the same practical, hands-on skills as the others, but they are vital for navigating the complex moral and ethical dilemmas that the game’s climax presents. Their insights are key to unlocking the best ending.

The main questline will become a multi stage epic, requiring the unique skills of almost all your Alters. The Technician will need to build custom parts, the Scientist will need to calculate complex trajectories, the Miner will need to extract exotic materials found only in the most dangerous locations, and the Pilot will need to execute the final maneuver. It’s a beautiful culmination of everything you’ve worked for, requiring your entire “family” to come together as one.

The Point of No Return

Before you commit to the final mission, the game will give you a clear warning. This is your last chance to pause and clean up everything for your 100% run. Use this moment to go through a mental checklist:

  • All Alters Created? Go through the Heart-Tree menu and ensure you have created every possible version of Jan.
  • All Personal Quests Done? Check your quest log. Have you resolved every Alter’s personal conflict and story? This is absolutely critical for the best ending.
  • All Collectibles Found? Scour your maps of previous areas. Did you miss a memory shard or a lore entry? Some collectibles only become accessible once you have specific late game tools, so it’s worth double-checking every location.
  • Base Fully Upgraded? Ensure every possible module has been built and upgraded to its maximum level. This will pop a specific trophy.

Once you are confident that you have done everything, and I mean everything, it is time to initiate the final sequence. The ending of The Alters is powerful and is directly influenced by the state of your crew. A high morale, complete crew that has resolved its issues will experience a much more hopeful and satisfying conclusion. Because you’ve followed this guide, you are perfectly set up for this outcome.

The Alters

Sit back and watch the fruits of your labor. You didn’t just survive. You built a community, a family, from the fractured pieces of a single man. You faced the ghosts of paths not taken and brought them all together. You earned this. Congratulations on your 100% completion of The Alters.

Thanks for keeping up with Game.Dazepuzzle.com

Amir Ljv

Devoted journalist and game developer with a strong passion for video games from past, present, and future. Lifelong gamer with high-level gaming skills and industry knowledge, Able to work independently and effectively as a team member.

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