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The Alters: How to Unlock all Endings Guide

There’s a unique kind of silence that settles in on Planet Dolly, a quiet so heavy it feels like a physical weight. As Jan Dolski, you’re not just surviving against the scorching sun and hostile environment; you’re wrestling with a profound loneliness that could crush even the strongest spirit. Then come the Alters, versions of yourself from paths not taken, each a walking, talking reminder of a different life. They are your crew, your greatest asset, and potentially, your most devastating liability.

Navigating the complex web of their personalities, needs, and simmering conflicts is the true challenge of the game. If you’re wondering how your journey with them concludes and are looking for a detailed guide on how to unlock all endings in The Alters, you’ve come to the right place. This guide will walk you through every major decision and path to see every possible fate for Jan and his alternate selves.

Understanding the Choices That Shape Your Ending

Before we dive into the specific outcomes, it’s crucial to understand the core mechanics that are constantly steering your ship toward a particular ending. Your final moments on Planet Dolly aren’t determined by a single choice at the end, but by a series of critical decisions made throughout your playthrough. Think of it less like a switch and more like a scale, slowly tipping one way or another.

The most significant factor is your relationship with your Alters. These aren’t just mindless drones; they are fractured pieces of your own psyche, each with their own baggage, desires, and breaking points. How you manage them, who you listen to, and who you alienate will directly impact the options available to you in the game’s final act. Do you lead with empathy, trying to forge a fragile unity, or do you rule with an iron fist, prioritizing the mission above all else? The game constantly tests this balance.

How to unlock all endings in the alters

Secondly, the physical state of your base and the management of a critical resource known as the “Heart” play a pivotal role. The Heart is the central lifeblood of your operation, and decisions surrounding its use and future are monumental. Neglecting the well being of your crew for the sake of rapid progress might seem efficient, but it can lead to dissent and disaster. Conversely, focusing too much on keeping everyone happy might mean you miss your narrow window for escape. Every choice is a trade off, and the sum of these trade offs paints the picture of your final ending.

The Point of No Return: The Council Meeting

The game’s narrative culminates in a major event: a Council meeting. Here, Jan must present a definitive plan for what to do with the Heart and, by extension, the future of the entire crew. The Alters you have created and maintained relationships with will be present, and their support or lack thereof is everything. The proposals you can make and the outcomes you can achieve are direct results of the path you’ve walked so far. This meeting is the final fork in the road, leading to one of several distinct conclusions.

How to Unlock the “A New Home” Ending (The Good Ending)

This is arguably the most hopeful and “best” ending you can achieve in The Alters. It sees Jan not only escaping the planet but doing so with a newfound sense of purpose and family. He successfully forges a unified colony with his Alters, turning a mission of survival into a mission of creation.

Path to this Ending

Achieving this ending requires you to be a compassionate and effective leader. Your primary goal throughout the game should be to maintain high morale and foster positive relationships with as many Alters as possible.

The journey begins with your interactions. When conflicts arise between Alters and they will, you must intervene as a mediator. Don’t take sides rashly. Listen to both parties and choose dialogue options that promote understanding and compromise. When an Alter comes to you with a personal request or a crisis, prioritize helping them. These moments are key to building trust. The goal is to make them feel like valued members of a team, not disposable tools.

A new home ending in The Alters

You need to create a balanced crew. Don’t just focus on Alters with purely technical skills. Bringing in Alters with more empathetic or artistic backgrounds, while perhaps less “efficient” on paper, is crucial for the overall mental health of the group. They will often provide unique solutions to interpersonal problems that a crew of pure scientists and engineers would miss.

As you approach the late game, you’ll be faced with a critical choice regarding the base’s Heart. The option to “Create a New Colony” will only become viable if you have earned the widespread support of your Alters. During the pivotal Council meeting, you must propose the plan to build a new life together. Because you’ve spent the entire game building a foundation of trust and respect, the majority of the Alters will vote in your favor. They will see the value in staying together and starting fresh.

The final sequence will show the colony thriving. Jan is no longer just a survivor; he’s the leader of a new, unique society. He has turned his greatest crisis into his greatest achievement, finding a family in the most unlikely of places: himself.

How to Unlock the “The Lone Survivor” Ending (The Neutral Ending)

This ending is a more somber, bittersweet conclusion. Jan achieves the original mission objective: he escapes Planet Dolly. However, he does so alone, leaving the Alters behind to an unknown fate. He survives, but the emotional cost is immense, bringing his journey full circle to the loneliness he started with.

Path to this Ending

This path is paved with pragmatism and a mission first mentality. To get this ending, you must consistently prioritize escape and survival above the emotional needs and unity of your Alters.

From the beginning, your focus should be on efficiency. When choosing which Alters to create, favor those with skills that directly contribute to the escape plan: engineers, technicians, and scientists. While you don’t have to be overtly cruel, you should treat your relationship with them as transactional. Their purpose is to get the job done.

When conflicts erupt, your solutions should be pragmatic, not empathetic. If two Alters can’t work together, separate them. If one is causing too much disruption, you might choose to sideline or even “delete” them a grim but available option in the game. These actions will prevent you from gaining the deep-seated trust required for the “A New Home” ending.

The Lone Survivor Ending in The Alters

The key decision point revolves around the Heart and the final Council meeting. Your focus will be on the escape vessel. You’ll need to direct resources and research toward getting the ship ready for a single occupant: yourself. When the Council meeting occurs, you must propose the plan for “Solo Escape.”

Because you haven’t fostered a unified front, the Alters will likely be divided or hostile. Some may agree out of a sense of futility, while others will object fiercely. However, since you’ve focused all your efforts on the escape pod, their objections are irrelevant. You have the means to leave, and you take it.

The final scenes will show Jan rocketing away from the planet, the faces of the Alters he abandoned fresh in his memory. He is safe, but the victory feels hollow. He has the rest of his life to wonder if he made the right choice, forever haunted by the echoes of the voices he left behind.

If you want to learn everything about this game, you can Read out The Alters Complete Walkthrough

How to Unlock the “A Calculated Sacrifice” Ending (The Sacrifice Ending)

This ending is a tragic but heroic conclusion to Jan’s story. Faced with an impossible situation, Jan makes the ultimate sacrifice to ensure that his Alters, the family he has created, can escape the planet and have a chance at a future.

Path to this Ending

This ending is a variation of the “Good Ending” path, but it emerges from a specific set of circumstances where a full colony escape is no longer possible. You must still be a compassionate leader, but you will be backed into a corner by the game’s events, likely due to a critical resource shortage or a looming external threat that makes the “A New Home” plan untenable.

Follow the same steps as the “A New Home” ending: build trust, mediate conflicts, and care for the well-being of your Alters. You need to forge them into a cohesive unit that genuinely cares for one another. Their survival must become more important to you than your own.

The divergence happens late in the game. A crisis will occur, perhaps a catastrophic failure in the base’s life support, or the discovery that the escape vessel cannot support everyone. The dream of a new colony on Planet Dolly dies, and the only hope is to get as many people off-world as possible.

A Calculated Sacrifice Ending in The Alters

During the Council meeting, the dire situation will be laid bare. The only viable plan is to use the escape vessel, but it won’t have room for everyone. Because you are their respected leader, the Alters will look to you. Here, you must propose the plan for them to leave without you. You will argue that their survival is paramount and that you will stay behind to ensure their launch is successful.

Given the strong bonds you’ve built, this will be a heartbreaking and difficult decision for them to accept. But because they trust your judgment and leadership, they will reluctantly agree. The final scenes show Jan watching the ship ascend, a sad but proud smile on his face. He has saved his family, securing their future at the cost of his own. His story ends on Planet Dolly, but his legacy lives on with the Alters he saved.

How to Unlock the “The Cycle Continues” Ending (The Bad Ending)

This is the bleakest outcome in The Alters. It represents a total failure of leadership, empathy, and the mission itself. Jan not only fails to escape but is doomed to repeat his desperate struggle, trapped in a cycle of creating and destroying Alters in a futile attempt to survive.

Path to this Ending

This ending is the result of chaos, neglect, and tyranny. To achieve this, you must actively antagonize your Alters, mismanage your base, and make consistently poor leadership decisions.

From the start, act like a dictator. Ignore the needs of your Alters. Push them to their breaking points and offer no support. When they come to you with problems, choose the most dismissive and aggressive dialogue options. Use the “delete” function not as a last resort, but as a tool to dispose of anyone who questions your authority. This will create an atmosphere of fear and resentment.

Your goal is to sow as much discord as possible. Pit Alters against each other. Favor one over the others, creating jealousy and infighting. This will cripple their ability to work together, bringing all progress to a halt.

The Cycle Continues Ending in The Alters

You must also neglect the base. Let critical systems fall into disrepair. Mismanage resources, especially the Heart, leading to a state of constant emergency. The physical environment should reflect the psychological turmoil of its inhabitants.

By the time you reach the Council meeting, your authority will be in shambles. No matter what you propose, the Alters will reject it. They will be a fractured, hostile mob who have completely lost faith in you. The meeting will end in failure, with no plan agreed upon.

The final sequence will show the base in ruins. The escape plan is a distant memory. Jan, desperate and completely alone in a sea of hostile versions of himself, is forced to return to the machine. He must create yet another Alter, hoping this next one will be the key, all while knowing he is trapped in a hell of his own making. He has become a prisoner of his own failed choices, doomed to repeat the cycle forever.

Final Thoughts on Your Journey

The beauty of The Alters lies in its exploration of self and the choices that define us. There isn’t a single “correct” way to play, and each ending offers a powerful, thought-provoking conclusion to Jan’s story. Whether you become a builder of nations, a lonely survivor, a selfless hero, or a failed tyrant depends entirely on the kind of person you choose to be under pressure. Now that you have the map, the journey is yours to take. Good luck, Jan. You’re going to need it.

The Alters Steam Page

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Amir Ljv

Devoted journalist and game developer with a strong passion for video games from past, present, and future. Lifelong gamer with high-level gaming skills and industry knowledge, Able to work independently and effectively as a team member.

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