Hey there, Lightner! So, you’ve decided to dive into the mysterious, hilarious, and sometimes downright bizarre world of Deltarune. Awesome choice! But maybe you’re the type of player who doesn’t want to miss a single thing. You want every item, every secret, every piece of weird dialogue. You want the perfect save file.
If that sounds like you, then you’ve come to the right place. This is your complete Deltarune guide, a full 100% walkthrough for Chapters 1 and 2. We’ll cover the true pacifist route, break down the toughest secret bosses, and show you how to find every little secret Toby Fox tucked away. Let’s get started!
What’s in Our Deltarune Complete Guide?
Before You Enter the Dark World: Tips for a Perfect Save
Your quest for perfection begins before you even take your first steps. The goal here is to create a “perfect save,” meaning you’ve done and collected everything possible. This guide will walk you through it step by step. We’re focusing on the True Pacifist route, which means we’re making friends, not dust. A key rule for this run, especially once Susie joins you, is to always WARN enemies before attempting to spare them. This shows them you mean no harm, even if your purple friend is eager for a fight.
Chapter 1: A Perfect Pacifist Walkthrough
Your adventure starts in Chapter 1 when you and the class delinquent, Susie, fall into the mysterious Dark World. After a quick intro, you’ll meet the fluffy prince from the dark, Ralsei. He’ll be your guide and moral compass.

The Field of Hopes and Dreams: First Steps and Secrets
This is your first major area, and it’s packed with goodies. As you explore, make sure to fight every unique enemy type at least once to fill out your journal. Remember to be nice!
A few key things to grab here:
- Glow Shard: Right at the first crossing, head down to find this useful item.
- Broken Key Pieces: You’ll start finding broken key parts. Grab Broken Key B from a chest early on. These are super important for later.
- White Ribbon: Find this armor piece and give it to Ralsei. It not only boosts his defense but also unlocks some extra dialogue.
As you progress, you’ll reach a bake sale. This is a crucial spot. You can buy some healing items, but more importantly, you can fix a Broken Cake you found earlier to get the Top Cake. Hold onto this! It’s for a secret interaction later.
Unlocking the Ultimate Secret: How to Find and Beat Jevil
This is it, the big secret of Chapter 1. Jevil is a hidden super boss who will test your skills like nothing else. Defeating him (peacefully, of course) is essential for a 100% run.

Jevil’s Puzzle Keys & Prep
To even reach Jevil, you need to repair a key. You should have found two broken pieces (B and C) during your travels through the Field and Forest. The final piece, Broken Key A, is held by Seam, the shopkeeper. Once you reach the castle, take the elevator down to the ?????? floor to talk to Jevil behind his cell door. After that, go back to Seam and ask about the “strange prisoner.” He’ll give you the final key piece.
Take the three parts to the smith, Malius, in the forest, and he’ll forge the Jail Key. Now, you just need to prep. Equip your best defensive gear. The Dice Brace and Iron Shackle are great choices. For items, stock up on Darkburgers. If you gave the Top Cake to the Top Chef, you’ll have the Spin Cake, which is a fantastic full party heal.
The Jevil Pacifist Fight Strategy
This fight is chaos! Jevil’s attacks are fast and unpredictable. The key to winning peacefully is to use Ralsei’s Hypnosis action (costing 50 TP) ten times.
Your battle rhythm should be:
- Have Kris and Susie defend to raise TP.
- Use Ralsei to heal with Heal Prayer or use items when needed.
- Whenever you have 50 TP and your health is stable, use Hypnosis.
Keep defending, grazing attacks to build TP faster, and healing. After the tenth Hypnosis, Jevil will get tired. The next turn, you can use Ralsei’s Pacify command to win the fight. You’ll be rewarded with the Jevil’s Tail, an amazing piece of armor that boosts all stats.
The King’s Castle: The Final Showdown
After dealing with Jevil, it’s time to face the King. The good news is, since you’ve been a true pacifist and haven’t hurt anyone, your friends will come to your aid. The fight itself is straightforward. Use Kris to talk for a defense boost, have Susie use Red Buster for damage, and keep Ralsei on healing duty. Before you know it, the fight will be over, and you’ll have saved the day!
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Back in Hometown: Essential End-of-Chapter 1 Tasks
Your adventure in the Dark World might be over for now, but your work in Hometown isn’t! Before you head home to rest, you should explore the town thoroughly, as many of your actions here carry over into Chapter 2. Make some time to talk to everyone you see, from Undyne and Alphys to Sans, just to hear all their unique dialogue.
Two tasks are absolutely crucial for a perfect save file. After visiting Rudy in the hospital, find Noelle outside and be sure to tell her that Susie eats chalk. This will net you a free Light Candy in the next chapter. Then, visit Asgore’s flower shop and give him that strange Mystery Egg you found; he’ll store it in his fridge for later.
Finally, for a bit of extra mystery, take a trip south of the graveyard to find a locked bunker. Once you’ve chatted with everyone and taken care of your egg, you can finally go home and end the chapter.
Chapter 2: Your Complete Cyber World Guide
You and Susie are back for a school project, but it’s not long before another Dark Fountain pulls you into a new world. The Cyber World, ruled by the nefarious Queen.

Welcome to the Cyber Field: New Foes and Funky Puzzles
This new world is full of digital enemies like Werewires and Tasques. The same pacifist rules apply. You’ll soon meet up with Ralsei and Noelle Holiday, who gets pulled into the adventure.
There are a ton of puzzles here involving stopping traffic, solving keyboard puzzles, and riding teacups. Always explore every path. You’ll find great gear like the Mecha Saber for Kris and the Auto Axe for Susie. One of the biggest side quests here involves finding three blue checkmarks for a hacker. Completing this will get him to show up in your Castle Town later.
The Ultimate Side Quest: Finding and Beating Spamton NEO
If Jevil was the secret of Chapter 1, Spamton NEO is his Chapter 2 counterpart. This quest is a wild ride from start to finish.
The Path to Spamton NEO
You’ll first meet Spamton in an alleyway, a creepy puppet who offers you a “DEAL.” To start his quest, you need to spare him in his initial fight. Later, you’ll find his shop in the Trash Zone. He’ll ask you to get an Empty Disc from deep within the Queen’s Mansion basement.
The basement is a dark, spooky area full of old tracks and discarded machine parts. You’ll have to survive a terrifying minecart ride in the dark. At the end of the path, you’ll find the Empty Disc. Take it back to Spamton, who will turn it into a Loaded Disc. Now, return to the basement, load the disc into the big machine, and get ready for a fight!
Spamton NEO Pacifist Fight Strategy
This battle is intense but a bit more manageable than Jevil. Spamton NEO is all about cutting his strings.
Your go to move is Kris’s Snap action under the Act menu. You can also have Susie use Supercharge on Kris to make his Snaps more effective. Spamton will throw everything at you, including his face, but just keep snapping those strings. If you’re playing on PC, you can press F1 for a little bit of healing if you get into a tight spot!
Once you snap all the strings, the fight is over. For your pacifist efforts, you’ll receive the Dealmaker, an awesome piece of armor that increases the money you earn.
Queen’s Mansion & The Giga Queen Finale
The final area of Chapter 2 is Queen’s palace. It’s full of paintings, pottery, and puzzles. After reuniting with your party, you’ll face off against your rival, Berdly, one last time. Be nice to him! Hurting him here has some serious consequences in the Light World.

The final boss is the Giga Queen, where you pilot a giant robot. If you chose the “Flame” head for your Thrash Machine back in Chapter 1, you’ll have an advantage here! Use your special attacks and the “Super Charge” ability you learned from Susie. The fight is more of a spectacle than a major challenge. Win, and you’ll have brought peace to the Cyber World.
Hometown Hangouts: Wrapping Up Chapter 2
Just like last time, there’s more to do after the adventure. Visit Castle Town first to see all the new residents you’ve recruited. You can fuse items here, so try combining things like the Pink Ribbon and White Ribbon to create the powerful Twin Ribbon.
In Hometown, new events have unlocked. You can see a funny scene with Sans, Toriel, and Asgore. Visit the police station for a nice scene with Undyne. Talk to everyone again, and don’t forget to put the second Egg you found in the Cyber World alley into Asgore’s fridge.
For the Bold: A Quick Look at the “Weird Route” (Snowgrave)
You may have heard whispers of a darker path through Chapter 2. This is known as the “Weird Route” or “Snowgrave Route.” This is a completely different way to play that has massive, and tragic, consequences for the story and characters.
To trigger it, you must use Noelle’s IceShock magic to freeze every single enemy you encounter while she is in your party. You have to push her to use her powers in ways she’s not comfortable with, culminating in a final, terrible spell. This guide won’t cover it in detail because it’s something best discovered for yourself if you’re looking for a darker story, but be warned, it is permanent and will change your save file forever. It leads to a unique, incredibly difficult boss fight and a very chilling ending to the chapter.
Final Tips for Your Perfect Deltarune Adventure
And that’s it! You’ve done it. You’ve completed Chapters 1 and 2, beaten the secret bosses, found the hidden items, and created a perfect save file ready for whatever comes next. Remember to talk to everyone, interact with everything, and most importantly, have fun on your journey through the weird and wonderful world of Deltarune!