Reviews

Mycopunk Game Review: Is This Manic Co-op Shooter the Next Big Thing?

The co-op shooter scene feels like a packed concert venue right now. On the main stage, titans like

Helldivers 2 and Deep Rock Galactic are playing to sold out crowds, each with their own legion of devoted fans. It’s a tough gig for a new band to get noticed. But every once in a while, a new act kicks down the side door, plugs in their gear, and unleashes a sound so loud, vibrant, and utterly chaotic that everyone in the room has to turn their head. That new act is Mycopunk.

Developed by the passionate indie team at Pigeons at Play and backed by the anti-establishment publisher Devolver Digital, Mycopunk isn’t just trying to join the party; it’s here to crank up the volume and spray paint the walls with neon and fungal spores. This isn’t just another bug hunt or mining expedition. It’s a high octane, punk rock rebellion against a corporate sponsored fungal apocalypse.

This comprehensive Mycopunk game review will dig deep into its frantic gameplay, its brilliantly weird world, and its surprisingly clever systems. We’re not just here to ask if Mycopunk is a good game. We’re here to find out if its unique blend of blistering speed, deep customization, and absurdist humor is a genuinely fresh and lasting contribution to the genre.

Welcome to the Fungal Future: The World and Vibe

Mycopunk drops you into a story that feels both familiar and refreshingly bizarre. You’re part of a crew of “outcast robots” who’ve been given a last ditch contract by the mega corporation SAXON. Your job? Clean up a “planetary scale fungal disaster” on the moon of New Atlas. The real goal, of course, is to mine a precious mineral called “Saxonite,” but a pesky fungal infestation is getting in the way of profits. This immediately sets up a hilarious conflict between corporate greed and an existential biological threat.

The game’s humor is one of its defining, and potentially most divisive, features. It leans heavily into an absurdist, “weird and wacky” style. Your main point of contact and mission giver is Roachard Cox, a giant cowboy cockroach who embodies the game’s strange comedy. This isn’t the sharp, political satire of Helldivers 2; it’s a more “immature” and “raw” punk rock nihilism. This approach feels right at home with its publisher, Devolver Digital, known for championing anti-establishment themes. By casting you as a disposable “employee” working for a shady corporation, the game perfectly captures the punk ethos of being an underdog fighting from below.

mycopunk game review - gameplay

The four playable robot classes deepen this “outcast” theme, each with a backstory that explains why they ended up on this dead end gig:

  • Wrangler: A washed-up Western actor robot.
  • Bruiser: A former security bot with a history of gambling and fighting.
  • Scrapper: A bot who rebuilt itself from scrap parts on a junk planet.
  • Glider: A former member of a galactic safety commission with access to sensitive info.

These backstories aren’t just for flavor; they tie directly into the unique abilities that define how you play, creating a narrative of “over powered and under paid” gig workers, a theme the developers seem to relish.

The Gameplay Loop: A Symphony of Movement and Mayhem

At its core, Mycopunk’s gameplay is a beautiful, chaotic dance built on a few brilliant ideas. Your enemies are a “fungal infestation” that has corrupted the planet’s technology, turning it into weapons. You’ll face off against bizarre combinations of “purple goo, tentacles, and rusted scrap.”

The first masterstroke is the combat system. You can strategically dismember enemies “piece by piece.” See a dangerous cannon on that fungal brute? You can shoot it off before going for the kill. But here’s the twist: other enemies can then pick up those severed limbs and weapons, creating dynamic and escalating threats on the battlefield.

The second brilliant idea completely changes how you think about ammo. Mycopunk throws traditional ammo pickups out the window. Instead, using one of your weapons automatically recharges the ammo for the weapon you have holstered. This forces you into a constant rhythm of weapon swapping, preventing you from ever relying on a single “meta” gun and encouraging you to master your entire loadout. It’s a simple mechanic that adds incredible tactical depth to the relentless action.

mycopunk gameplay loop

The movement system is, without a doubt, the star of the show. It’s been universally praised as “fluid and smooth,” drawing comparisons to high speed shooters like Neon White. There is no stamina bar, meaning you can sprint infinitely, which is absolutely essential for kiting the endless hordes of fungal freaks. Each class has unique movement abilities that define their feel: the Scrapper has a jetpack and a team usable grapple beam , while the Glider has a wingsuit for temporary flight. This focus on speed and agility isn’t just for show; it’s your primary survival tool.

When it comes to co-op, the game is built for a team of four, and the difficulty scales accordingly. Playing solo is possible but described as brutally difficult in its current state. Even reviving teammates is unique and chaotic. A downed player splits in two, and a teammate must physically collect both halves and weld them back together, a frantic, high stakes objective in the middle of a firefight.

Building Your Masterpiece: Progression and Customization

If the movement is the star of the show, the progression system is its genius co-star. The standout feature is a grid based upgrade network for your weapons, often compared to the iconic attaché case from Resident Evil 4. Upgrades, called “molecular strands,” are physical, Tetris-like shapes that you must carefully fit into a honeycomb style inventory grid.

This isn’t just about small stat boosts. These mods “meaningfully change how weapons behave.” For example, one mod can turn your DMR’s empty magazine into a throwable grenade, while another gives your SMG infinite ammo at the cost of dealing damage to yourself if you fire continuously. The ultimate goal is to create powerful “synergistic builds.”

Since weapons aren’t locked to specific classes, the freedom for experimentation is immense. You could pair the Glider’s healing rockets with weapon mods that increase area of effect damage, creating a potent support/damage hybrid. The developers have even said they “love broken stuff” and only want to “tweak it a bit,” openly encouraging the community to find powerful and unconventional builds.

mycopunk upgrades

However, this fantastic system is currently held back by what some players feel is a “grindy” progression loop. It can take a while to level up and gather the resources needed for these cool upgrades. To their credit, the developers have already responded to this feedback, releasing a hotfix to improve resource drop rates, showing they are listening closely to the community.

Mycopunk vs. The Competition: How Does It Stack Up?

So, how does Mycopunk fit in with the current kings of the genre? It’s not a direct clone of either Deep Rock Galactic or Helldivers 2, but rather a unique hybrid that carves out its own niche.

Mycopunk vs. Deep Rock Galactic

  • The Vibe: Both games feature four player co-op where you work for a corporation, fighting non-human enemies in mission based gameplay. They share a strong sense of camaraderie and a central hub area.
  • The Difference: The biggest difference is pace. Mycopunk is significantly faster, emphasizing non-stop movement and arena style combat, whereas DRG is more about methodical exploration and traversal. DRG’s classes are rigid with essential traversal tools (drills, platforms), while Mycopunk’s classes are more fluid, especially since weapons are universal. Most importantly, DRG’s fully destructible environments are a core feature; Mycopunk’s levels are static combat arenas.

Mycopunk vs. Helldivers 2

  • The Vibe: Both deliver a feeling of large scale, chaotic four player co-op against overwhelming odds, wrapped in a satirical tone.
  • The Difference: The perspective shift from HD2’s third person to Mycopunk’s first person fundamentally changes the feel of combat and situational awareness. Helldivers 2 is defined by its Stratagem system for calling in support, whereas Mycopunk relies on character abilities and weapon mods. The tone also differs: Mycopunk’s humor is absurdist punk rock , while HD2’s is biting military/political satire. Ultimately, Mycopunk plays like a fast paced arena shooter, while HD2 often encourages more tactical positioning and has lulls between intense engagements.

Mycopunk borrows the class based fun of DRG and the horde slaying chaos of HD2 but channels it through the lens of a hyper fast, movement focused arena shooter like DOOM or Roboquest. Its core identity lies in that moment to moment kinetic action.

Art, Sound, and Technical Performance

The game pops with a vibrant, cel-shaded art style that’s been compared to Borderlands and Deep Rock Galactic. It’s a “breath of fresh air” in a market full of dark, gritty shooters. However, the visuals can be “divisive” and “over stimulating.” The sheer chaos on screen, combined with the art style, might be overwhelming for some players.

The soundtrack is an absolute banger, described as “thumping” and “fantastic,” making every round feel cinematic. Weapon sound effects are satisfying and give the combat a “punchy” feel.

mycopunk world

As an Early Access title built on the Unity engine, it has some expected jank. Bugs like enemies shooting through walls have been reported, but the developers are actively squashing them. Overall performance is good, with one reviewer noting it “runs like a dream” even amidst the on screen chaos. For those on the Steam Deck, the game is playable but struggles to maintain a stable 60 FPS, which is a drawback for a shooter this fast.

Should You Enlist with SAXON?

Mycopunk has launched into Early Access not as a fully polished giant, but as an incredibly energetic and promising contender with one of the best gameplay “skeletons” in the genre. Its identity is defined by its insane movement, innovative combat loop, and a deep, creative upgrade system. However, it’s currently held back by a potentially grindy progression system and a need for more mission variety to keep things fresh in the long run.

ProsCons
Exceptional, fluid movement system Progression can feel grindy
Innovative ammo and upgrade mechanics Mission variety may not be enough for the long-term
Deep and creative build crafting Solo play is unbalanced and extremely difficult
Mission variety may not be enough for the long term Visuals can be divisive and over stimulating
Unique art style and humor Typical Early Access bugs and glitches
Transparent and responsive developers

So, who should play Mycopunk right now?

This is a strong recommendation for:

  • Groups of friends looking for a new, high energy co-op shooter.
  • Players who love fast, movement focused FPS games like DOOM, Titanfall, or Roboquest.
  • Theory crafters and build makers who will adore the deep and creative upgrade system.

This might not be the game for:

  • Primarily solo players.
  • Those who get easily overwhelmed by a lot of visual noise or prefer slower, more tactical shooters.
  • Players who are completely averse to any kind of resource grind.

In the end, Mycopunk is a chaotic, creative, and confident debut. The developers at Pigeons at Play have laid a fantastic foundation. With a clear six month Early Access plan focused on adding narrative content and listening to their new “employees,” the future looks bright. For anyone with a few friends and an appetite for fungal slaying mayhem, it is absolutely worth the low price of admission.

Mycopunk Steam Page

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Mycopunk Ratings

Gameplay - 9
Story/Narrative - 7.5
Graphics/Visuals - 7
Sound/Music - 8.5
Content/Value - 8

8

10

Mycopunk is a four player co-op team shooter from indie developer Pigeons at Play and publisher Devolver Digital, injecting a dose of punk rock energy into the genre. Players take on the roles of "outcast robots" hired by the dubious mega corporation SAXON to contain a "planetary scale fungal disaster" on the moon of New Atlas. The game is defined by its hyper fast, movement focused gameplay that features no stamina bar for infinite sprinting. Its core mechanics stand out with a unique ammo economy that recharges your holstered weapon as you fire, a deep Tetris style upgrade grid for immense customization, and strategic enemy dismemberment where severed parts can be picked up by other foes. All of this is wrapped in an absurdist, visually vibrant, and chaotic aesthetic that is both satirical and unapologetically weird.

Amir Ljv

Emir Lajev is our lead writer and hardcore gamer at DazePuzzle Games Hub. His philosophy is that to master a game, you shouldn't look for shortcuts. You have to understand the system and its rules. He completely breaks down games and teaches you how to bend the rules to your advantage. With thousands of hours of experience and a legit Steam profile, Emir writes the site's incredibly deep guides and honest reviews.

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